I was excited that one of Bill Arnett’s workshops was on forms. One of my teams has been evolving our own form, and recently we’ve been trying to make it tighter.
Bill broke down a form into effectively two components: sources and sinks. A source generates ideas, and a sink draws inspiration from those ideas.
A source can be an opening, a group game, or even a scene. Bill showed us one form called Detours in which the source was simply the same scene replayed three times. In the Deconstruction, a scene also plays the role of a source.
It’s a bit harder to give an example of a sink. One might think of it as a scene, but that doesn’t always work. In the Harold, the first beat scenes function as both sources and sinks. In the Deconstruction, the final run of scenes is a great example of a sink in its purest form.
As great as the perspective was, we actually took a page from Bill’s Harold workshops in playing with our form today, and I’m excited about the results.
[I mentioned free range Harolds in an earlier version of this post but removed it because it didn’t fit.]